However, there are some utility cantrips that we could take from the Cleric if we want them. Blessed Warrior : As a Hexadin we don’t need damage cantrips from Blessed Warrior because we already take Eldritch Blast.While the Hexadin understandably always takes the Hexblade subclass from Warlock, there are options on the Paladin side. Portions of the materials used are property of Wizards of the Coast. RPGBOT is unofficial Fan Content permitted under the Fan Content Policy. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. We also won’t cover Unearthed Arcana content because it’s not finalized, and we can’t guarantee that it will be available to you in your games. We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we can’t assume that your game will allow 3rd-party content or homebrew. Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. With our data you’ll be well armed with the knowledge you need to decide not just if you want to be a Hexadin but how to further tailor your Hexadin to your style. We’ll show just how well a Hexadin can perform in multiple different fight scenarios across several levels. From there we break off from the chart and perform a deep DPR analysis on what we can achieve by either continuing Paladin or Warlock from that point. Why 9? Because that’s a turning point, a fork stuck in the road. We have the framework laid out to get your very own Witch-Knight from 1 to 9. But we won’t leave you without some additional guidance. We hope that by understanding what you can get out of your options, you’ll be able to experiment and make your own choices. We’ve gone over the fighting styles and the subclasses available to Paladins in order to rate them with our usual RPGBOT color rankings. While a Hexadin will always be a Hexblade, it can be many flavors of Paladin. We’ll be exploring one path for the Witch-Knight in depth, something I call the Knight of Nights, but there are other ways to combine these options. There are as many ways to be a Hexadin as there are stars between Toril and the Far Realm. Some rise, some fall, while others walk the line between. A poor bastardized soul torn between their Holy Oath and a Hexblade Pact. Hexadins, occasionally also called Witch-Knights, are funny things.
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